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In this bonus episode we playtest Rob’s game, Smithereens
It seems like a fully damaged component you own should explode at the end of your turn, rather than when it takes the damage, so that you have a chance to fix it. (To avoid first turn engine smashing as seen here)
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One response to “Bonus Episode 40: Smithereens Playtest”
It seems like a fully damaged component you own should explode at the end of your turn, rather than when it takes the damage, so that you have a chance to fix it. (To avoid first turn engine smashing as seen here)