Episode 56: Epic Subjects and Ancient Aztecs
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Intro and Welcome:
Jason intros and we have some epic conversations!
“Mechanic” of the Week:
Artwork influencing game play.
Other Games we mentioned:
Practicing the Pitch:
Jason pitches his possibly Aztec Ball Game.
Hey guys,
I loved the discussion on the influence of art. When it comes to goofy artwork affecting the way a game is approached, I think Munchkin takes the cake. Can you imagine how different that game might be if they used “regular” D&D art?
I do think you missed one important point about game art: when it is used to help explain the game. From the simple arrow pointing you in the right direction to a more complex graphic explaining how a card is played, art can be very important in supplementing or short-cutting the rules.
One last point, if you want a good example of art selling the game on Kickstarter (in a non-sexy anime way), I recently backed Dragon’s Horde (http://www.kickstarter.com/projects/1657065264/dragons-hoard) based about 75% on the artwork. Though the game looks really fun, the amazing illustrations definitely put me over the hurdle to backing it.
A couple of things…
First as far as Damsels in Distress art, my mind immediately goes to silent film. You could go with something with a more serious tone a la the art in the recent Sherlock movies’ credits (cross hatch newspaper style art) or something equally old-timey but with a more cartoony edge like the art for the Mystery Express board game, (possibly in a sepia tone)
Next, as far as a theme for Jason’s pitch, a race through a labrynth could be fun and would lend well to adding other objectives. 🙂
Keep up the great work guys!